As the delivery platforms for VR become more accessible, we’re going to enter the era of much more widespread experimentation and development of the applications that promise that “best results”. What would “best results” using VR for learning look like?
Maybe Harvard’s experiment offers a glimpse, as they announced their most popular online course will be offered in a streaming VR format. Kudos to Gary for the link.
There’s also a VR conference just concluded at MIT “Open Documentary Lab” and a few others groups. And this below from a presentation at Stanford from 2014 on how VR will affect Digital Learning.
And finally, if you are using a web browser other than Safari, you would be able to view this 360 YouTube video below in a click and drag 360 viewable. In Safari, it plays, but without the changeable viewpoint and changeable perspectives etc.
I just tried this page out using the Chrome browser…and yes, the 360 YouTube file does in fact have 360 capability…or perhaps more accurately, a version of VR capability, which if one was using a VR headset, might look immersive.
In this case, it’s just kuhl because you can look all around, but without the headgear VR in place, it’s much less impressive. We’ll want to be able to understand how well various forms of VR work for various learning needs and applications.
One example that’s been mentioned in the past, is VR as a way of immersing learners into a hands on environment, such as a lab with experiments,, Also talked about: a surgeon working on a VR patient.