by kris | May 26, 2015 | BEST LINKS EVER
John has often mentioned Joseph Campbell’s stages of the hero’s journey as a tool for creating game narrative. The following animation is a quick look at the stages of the journey according to Campbell and how the stages fit into ordinary life.
by andflywrite | May 26, 2015 | BEST LINKS EVER
“The way to enable robots to deal with unstructured environments is to equip them with the ability to learn. Think about it — programming every possible scenario would take forever.” There’s something self reflexive about our attempts to help the machines we...
by andflywrite | May 23, 2015 | BEST LINKS EVER, GO AHEAD CALLER
Besides the ability to create DLE that is based on insight into how media works, and specifically how mobile media works, and all the techniques for “capturing the imagination”… there’s other aspects to successful media curation. Media needs to...
by andflywrite | May 23, 2015 | BEST LINKS EVER
Now that we’ve identified seven core elements as organizing aids to all that needs to be understood for quality and best capabilities in DLE, we’re starting a series of posts on this. We’ll just number them in chronological order for the series, but...
by andflywrite | May 23, 2015 | "Teaching Online" series, BEST LINKS EVER
As we begin to curate some of the gold in the book “Teaching Online, a Guide to Theory, Research, and Practice” by Claire Howell Major, we’ll have a sort of template for each post in the “series”. There’s a special category for this...
by kris | May 21, 2015 | BEST LINKS EVER
I am now in my 4th week of the EdX course on Design and Development of games for Learning. This week we were asked to “play test” our games and think of questions we would ask of those who “play test” our game in a prototype such as cards or...