From Gronstedt Group
Into the metaverse: 9 superpowers of VR learning
Our latest white paper explores the profound learning implication of the “enterprise metaverse,” where companies are boosting performance at scale with digital practice spaces that mirror their real-life workplaces.
Navigating 3D simulators of products, manufacturing plants, stores and labs, students learn by doing, building muscle memory and mastery. A new generation of high-quality, affordable, reality-bending virtual reality (VR) headsets is the portal to this embodied metaverse.
VR offers learners a visceral sense of “presence,” of stepping through the frame, into a high-fidelity virtual rehearsal studio. The whitepaper demonstrates the nine unique superpowers of VR learning, illustrated with real-life case stories from our industry-leading clients:
Experiential learning: Pharma leader Novartis offers hands-on practice where students can fail safely in a VR lab sim.
Embodied learning: Grab a tape bazooka and experience drywalling in VR. Try-before-you-buy has arrived in the vocational and staffing industry.
Deliberate practice: Alarm.com’s VR installation sim demonstrates how VR provides intense, deliberate practice and feedback loops to hone skills.
State-dependent learning: Drivers get behind the virtual wheel of a car in AAA’s driving simulation to experience the adrenaline rush of identifying traffic hazards in the same state of mind as in real life.
Visualization: Global HVAC leader Daikin helps customers visualize key competitive advantages with X-ray vision into its chillers.
Engagement: In a world of distractions, VR makes learning fun and memorable for a captive audience.
Analytics: All body movement can be tracked in VR and reported to an LMS. Pharma leaders Pfizer, Novartis and Bristol Myers Squibb measure if users angle their hands the wrong way in the biosafety cabinet.
Storytelling: DaVita builds patient empathy by making users the protagonist of an immersive, multi-sensory and interactive first-person tale.
Social learning: Pfizer students join from anywhere in the world and have the sensation of working shoulder-to-shoulder with each other in a pharma lab. Multiplayer VR simulations give instructors and students a shared sense of space, interacting with each other seamlessly throughout the training.
VR is a transformative technology because it engulfs the senses and fosters “presence.” The brain treats the VR experience as a real one and takes the user through the frame and into the world. Download and read our whitepaper to get the scope on how the Holodeck of learning has arrived.