In an interview with Karl Kapp, the concepts underlying gamefication are discussed. PSA seeks to better understand learning research as it applies to gamification.
One of the things that most people don’t realize is or think about is the concepts underlying gamification are built on powerful theories and practices which are heavily supported by research. Those theories and practices are going to highly influence the learning revolution and lead to a learning paradigm that is based on information-age sensibilities as opposed to industrial age. The foundational blocks of gamification are engagement, autonomy, mastery and progression.
As part of our tenth anniversary celebrations, we proudly present ‘Crystal Balling with Learnnovators’, a thought-provoking interview series that attempts to gaze into the future of e-learning. It comprises stimulating discussions with industry experts and product evangelists on emerging trends in the learning landscape.
ABOUT KARL KAPP (Professor of Instructional Technology, Bloomsburg University):
Karl M. Kapp, Ed.D., CFPIM, CIRM, is a scholar, writer and expert on the convergence of learning, technology and business operations. He is a full professor of instructional technology at Bloomsburg University in Bloomsburg, PA, and serves as the Assistant Director of Bloomsburg’s Institute for Interactive Technologies. He received his Doctorate of Education in Instructional Design at the University of Pittsburgh. He has written six books including the best-selling learning book The Gamification of Learning and Instruction and its accompanying how-to book The Gamification of Learning and Instruction Fieldbook: Theory into Practice.
Fully in agreement Kris that we want to base our DLE in gamification concepts, along with the other aligned concepts such as narrative, and real time feedback (adaptive learning), immersion, etc.