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Anthony Carnevale innovation for STEM

How do you explain the mismatch between the high demand for skilled science and technical graduates and the low number of qualified applicants for those kinds of jobs? Here is a Q&A with Anthony Carnevale on his thoughts on how to meld the academic path with...

Informal learning vs formal learning

Here is an article that discusses the differences between the formal learning offered by higher education and the informal learning offered in corporate training.  While higher education offers a degree showing the “ability to learn”,  informal training...

Gamification first attempt

Here is a draft for my first attempt at building a game for the EdX course in gamification. My focus is on the social learning construct, an “icebreaker” game that might motivate learning for conference attendees. Target Group: Public service agency staff,...

Gamification Notes: Elliot Masie

Elliot Masie has a “Learning Trends” newsletter sent out by email, and his latest has a number of items on “Gamification”. * Gamification is NOT a formula of how to add leaderboards, points, badges and a few characters to eLearning. *...

Gamification course at Edx

My goal for this MOOC offered by EdX, Design & Development of Games for Learning, is to check out how a game, if it is fun and engaging, will help with learner motivation.  Here are two reading resources from the course that PSA might find useful. [gview...