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Twine “Video Game Tech for All”

Contrary to the stereotypes about gamers, nearly 50 percent of people now playing games are female, according to the Entertainment Software Association. Even more surprising, there are more adult women playing than there are boys under 18. From an article in the NYT...

Webinar Q&A

Here is the Q&A for “Flip the Webinar” on Google Hangouts on Air.  The front end of the webinar was offered as video content and available on Training Magazine Network for viewing in advance of the Q&A.  The presenter used Google Hangouts as an...

Scaffolding for Learning

Gilly Salmon shared this video on scaffolding for learning during the Carpe Diem MOOC I followed in Spring of 2014. Gilly Salmon explains her 5 stage model for learning design and the role of the e-moderator.

OpenSimulator Community Conference 14

In addition to “Magic Leap” development in the conjunction between augmented reality and virtual reality, where Google Glass and Oculus Rift and other connective devices are exploring, there’s the ongoing development of virtual reality worlds such as...

Screen capture-I Show You

Ed Lappin, a guy with amazing “edtech” skills,   suggested the following screen capture tool.  Looks like about $59.95 for capability with FCP.   Can we capture backgrounds in 2nd life and in video games?